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Command & Conquer 4: Tiberian Twilight

Command & Conquer 4: Tiberian Twilight

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From: Electronic Arts
Category: Video Games

List Price: $49.95
Buy New: $23.00
as of 7/31/2010 19:32 CDT details
You Save: $26.95 (54%)

Qty 2 In Stock


New (42) Used (9) from $21.99

Seller: 500sound

Format: DVD-ROM
Platforms: Windows Vista, Windows XP
Genre: role_playing_games
ESRB: Rating Pending
Media: DVD-ROM
Edition: Standard
Autographed: No
Memorabilia: No
Number Of Items: 1
Batteries Included: No
Operating System: Windows Vista
Shipping Weight (lbs): 0.3
Dimensions (in): 7.5 x 5.3 x 0.6
Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!

MPN: 19405
Model: 19405
UPC: 014633194050
EAN: 0014633194050
ASIN: B002NIP6X8

Release Date: March 16, 2010
Availability: Usually ships in 1-2 business days

Features:
   Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.
   Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
   An RPG-like experience point system based on the number and quality of units destroyed. This allows for leveling up to unlock new units, powers, and upgrades to make your army more powerful.
   The massive, mobile, all-in-one base, The Crawler, that lets you pack up and move your base with your army for a new layer of strategic depth never experienced in a C&C game.
   A class-based orientation within factions (offensive, defensive and support), each with its own specialized units and powers, allowing for more strategic and combative options that match your play style of choice.

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Product Description
Command & Conquer 4 PC

Amazon.com Product Description
Command & Conquer 4: Tiberian Twilight is the final installment in the Tiberium Saga of the long-running real-time strategy (RTS) PC game franchise Command & Conquer. Centered around the infamous faction based struggle for, and simultaneous protection from the valuable, but dangerous energy source known as Tiberium, C&C 4 features classic RTS gameplay based in resource management, unit creation and battlefield strategy. Add to this new features including 5-on-5 online multiplayer support, a mix of new and classic units and exciting RPG lite gameplay elements, and you have a worthy final release in a series that over the years has epitomized the RTS genre.

Command & Conquer 4: Tiberian Twilight game logo
Battle with experience points assigned to units detailed in Command & Conquer 4: Tiberian Twilight
Classic RTS gameplay mixed with RPG like elements.
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Battle in the snow from Command & Conquer 4: Tiberian Twilight
The final game in the Tiberium saga.
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Massive GDI units taking damage by surrounding smaller Nod units in Command & Conquer 4: Tiberian Twilight
New bottom of screen asset/map view.
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Multiplayer screen from Command & Conquer 4: Tiberian Twilight
10-player online multiplayer battles.
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Story
In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

Now, after 15 years, the network is nearly complete. Tiberium is under strict control and the revitalized Earth is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. Kane. GDI. Nod. Tiberium. How will it end? These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4: Tiberian Twilight.

Gameplay
Command & Conquer is a real-time strategy gaming franchise, and Command & Conquer 4: Tiberian Twilight is no exception. Players assume color-coated versions of the GDI or Nod factions and uncover segments of the map, where they must manage Tiberium and other resources in their possession or that they they mine or commandeer in the field. Other factions occur in the game, but are not playable, and different single player campaigns are available to players depending on which of the two factions are chosen. The energy that Tiberium crystals possess is used in the manufacture and upgrading of mining and combat units, weapons and support infrastructure in preparation for impending conflicts with other players on the same map that are doing the same. Each faction has its own distinct unit types, both land and air based, which although unique, are overall more or less balanced against those of opposing faction. In addition, certain units can be captured on the battlefield and used to supplement your arsenal. The overarching task though is to combine the right number and type of units with the right battlefield strategy for the conflict and terrain at hand.

Historically, C&C matches have been won by completely eliminating all enemy units that stand against you. Although there is certainly plenty of this within Tiberian Twilight, the game also is different in that players need not eliminate all enemy units, instead capturing control nodes throughout the game and holding them for a minimum amount of time. Doing so leads to earning enough points to win the match. Tiberian Twilight also differs from earlier games in the series with the addition of certain RPG game elements. Players overall orientation within their chosen faction is class based, with units falling generally in offensive, defensive or support classes depending on your play style. These units can be upgraded with experience points, which are gained through success against enemy units, with more advanced enemy units earning the conquering player more points, and thus potential unit upgrade opportunity.

5-on-5 Online Multiplayer
Command & Conquer 4: Tiberian Twilight allows PC gamers to team up and battle like never before. Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs. 5 objective-based battles. Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. In addition, an all-new party system lets you move with your party of friends from one online battle to the next.

Key Game Features

  • The Epic Conclusion to the Tiberium Saga - Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
  • Persistent Player Progression - The more enemy units you destroy, the more experience points you earn to progress your player profile. Level up to unlock new units, powers, and upgrades to make your army more powerful.
  • Always on the Move - For the first time ever in the C&C series, a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose.
  • Choose Your Class - Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice. Offensive, Defensive, or Support classes-which will you pick?
  • Online Multiplayer Support – Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.



Customer Reviews:
1 out of 5 stars Goodbye C and C, I'll miss you.   June 28, 2010
J. Golles
1 out of 1 found this review helpful

And i thought Red Alert 3 was bad, Tiberian Twilight is worse. I bought it as soon as it came out cause I loved C & C kanes wrath so much. C & C4 twilight is a joke. No base building, almost no defenses, you only get to choose to build a couple types of units per crawler. I speant about 3 hours total before I was burnt out. Now I want to sell mine. This game isn't worth paying a penny on. Screw C and C from now on. This game was just a laughable rip off to steal $ from their loyable Cammand and Conquer fans who buy every game they put out. keep on Playing the old Generals Zero hour and Kane's Wrath C & C. Better yet, Buy Company of Heros or Total War Napoleon.


1 out of 5 stars Disappointing   June 27, 2010
Kuroro
I loved C&C 3 and the trailer for C&C 4 made me really want to play the game.

Why didn't i check out first what the game was about? It was utter rubbish. The graphisms are good, i love the scenario, but the game in itself eas useless. You have no more constructions to create, its just about building units.

I'm just really disappointed.



1 out of 5 stars Why oh why didn't I check reviews first???   June 18, 2010
A. rollins (Burlington, Vermont)
1 out of 1 found this review helpful

If you liked the old C&C's.... you'll hate this. Everything I loved about the game is gone. Why destroy a game that was so successful? Idiots.


3 out of 5 stars Not the Most Explosive Conclusion   June 8, 2010
Nuke (Minnesota)
1 out of 1 found this review helpful

It's not like the design and work behind this game was really lazy or anything like that, but the previous Command & Conquer titles I've played were better than this one. Yeah, I'm sorry, but this game just didn't appeal to me as much as the previous ones did. Campaign mode was incredibly short compared to the previous C & C games. I also didn't like the whole unit limit thing they threw in. I know it was probably for the sake of balance, but I for one wanted to send in a massive Mammoth Tank swarm again. I could hardly do that in this one. I much preferred having to gather resources from the Tiberium over the unit count... and I seriously miss building walls dang it!

All that being said though, this game does have its good moments. While I may not like the fact that I can't build an entire base myself, I did take interest to the different class role idea, which alters up what kind of things you build. (Offense goes for ground vehicles, defense focuses on infantry and turrets, and support focuses on... well... air support) Since the whole "Tiberium gathering" was eliminated, you can basically just build units on the go and move your MCV wherever you dang well please at any time. It can even build units while moving, but it can't deploy them unless the MCV sets itself down. This allows for quicker access to battles against the opposing forces, and because of their being no limit to resources and construction of the units except for the unit population count itself, this can lead to long heated battles, forcing you to stay on your toes and keep pumping out units during the heat of battle. (Least you want to lose the battle you've currently encountered, ha ha) Finally... we have co-op. FREAKING CO-OP CAMPAIGN! Something I always really like to see. We lack good games with co-op to them.

In the end, this game isn't too bad. In fact, it's decent. But for being an "explosive conclusion", EA could have seriously done a better job with this game.



1 out of 5 stars Utter Worthless   June 6, 2010
Ronald L. Welch
1 out of 1 found this review helpful

Dont waist your money on this. Its capture the flag, not C&C. If you are looking forward to the old style gathering and buldozing your enemy then this is NOT the game for you.

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